Osaka Electro-Communication University Faculty Information Database >兼宗 進

Department of Electro-Mechanical Engineering

KANEMUNE Susumu 画像の説明

  • Specialized field
    Programming Language, Computer Science Education
  • Research theme
    Educational Programming Language
  • Career
    • Educational background
      B.A. in Engineering, Chiba University 1987
      M.A. in Engineering, Tsukuba University 1989
      Ph.D in Systems Management, Tsukuba University 2004
    • Work history
      1989.4-2004.3 Ricoh Company, Ltd.
      2004.4-2009.3 Associate professor of Hitotsubashi University
      2009.4- Professor of Osaka Electro-Communication University
  • Degree, etc.
    M.A. in Engineering, Tsukuba University
    Ph.D in Systems Management, Tsukuba University
  • Awards, etc.
    2011 Information Processing Society of Japan 2010 Excellent Teaching Material Award
    2011 Best Teacher's Award, Osaka Electro-Communication University
    2008-2015 Information Processing Society of Japan Symposium on Information Education (Encouragement Award, Excellent Demonstration and Poster Award, and many others)
    2012 Excellent Research Award, National Conference of the Society for Information Science Education
    2016 Yamashita Memorial Research Award, Japan Society for Information Science Education
    2019 Chancellor's Award, Osaka Electro-Communication University: Development of social contribution in the field of information education at the ICT Social Education Center
    2019 Excellent Practice Award, The 12th National Conference of Japan Society for Information Science Education: Izumi Fuse, Hiroyuki Nagataki, Susumu Kanemune. Practice of learning database combined with information ethics video, 2019.
    2019 Award for Excellence in Educational Activities, Osaka Electro-Communication University
    2020 Award for Excellence in Educational Activities, Osaka Electro-Communication University
    2021 Special Honor Award for Educational Activities, Osaka Electro-Communication University
    2021 Award for Excellence for Meritorious Service, Osaka Electro-Communication University (representative). Distance Learning Environment Development and Support Team
  • Academic societies
    • ACM(Association for Computing Machinery), IEEE(The Institute of Electrical and Electronic Engineers)
    • IPSJ(Information Processing Society of Japan), IEICE(The Institute of Electronics, Information and Communication Engineers), JSTE(The Japan Society of Technology Education)

KANEMUNE Susumu


  • Activities within the university, such as committees, centers, and research institutes
    Head of Media Communication Center
    Vice manager of ICT Social Education Center


  • Collaboration activities with industry, government, and academia
    Research and Development of Programming Language "Doolittle" with University of Electro-Communications
    Research and development of "sAccess", a database learning tool, with Okayama University
    Research and development of "Bit Arrow", an online programming learning tool, with Tokyo University of Agriculture and Technology and Meisei University


  • External activities
    2009- Exhibiting Research Results at Open Campus and Techno Fair


  • Other

KANEMUNE Susumu

  • Undergraduate education (lectures)
    Computer Engineering 1
    Project Practice 1
    Computer Programming 1,2
    Mechatronics Discipline 2

  • Graduate education (lecture)
    Advanced Information Systems Engineering

  • Teaching thesis
    • graduation thesis: 13
    • master thesis: 5
    • doctor thesis: 3

Teaching portfolio

  • Posture for class
  • Self-evaluation of educational activities
  • Training activities to improve classes
  • Active learning
  • Outline of main course subjects and achievement targets
  • Level of achievement against specific goals
  • Responding to requests from students

KANEMUNE Susumu

  • Books etc:

  • Academic papers, works, etc.
  1. Hiroyuki Aoki, JaMee Kim, Yukio Idosaka, Toshiyuki Kamada, Susumu Kanemune, WonGyu Lee. Development of State-Based Squeak and an Examination of Its Effect on Robot Programming Education. KSII Transactions on internet and information systems, Vol.6, No.11, pp.2880-2900, 2012.
  2. Hiroki Manabe, Susumu Kanemune, Mitaro Namiki, Yoshiaki Nakano: CS Unplugged Assisted Digital Materials for Handicapped People at Schools. Lecture Notes in Computer Science, Vol.7013, pp.82-93, 2011.
  3. Cho Shinya, Susumu Kanemune. Tonyu System - Action Game Development System. The Journal of Game Amusement Society, Vol.3, No.1, 2011. (Short Paper)
  4. Shuji Kurebayashi, Toshiyuki Kamada and Susumu Kanemune. Learning Computer Programming with Autonomous Robots. Lecture Notes in Computer Science, Vol.4226, pp.138-149, 2006.
  5. YongChul Yeum, HyeSun Jang, DaeYong Kwon, SeungWook Yoo, Susumu Kanemune, and WonGyu Lee. Dolittle: A Heuristic Approach to Improving Error Messaging
    Module Based on Error Feedback Strategy for K12. IJCSNS International Journal of Computer Science and Network Security, Vol.6 No.7, July 2006.
  6. SeungWook Yoo, Kyoung-A Kim, Yong Kim, YongChul Yeum, Susumu Kanemune, and WonGyu Lee. Empirical Study of Educational Programming Language for K12:
    Between Dolittle and Visual Basic. IJCSNS International Journal of Computer Science and Network Security, VOL.6 No.6, Jun 2006.
  7. Dae-Yong Kwon, Hye-Min Gil, Yong-Cheul Yeum, Seoung-Wook Yoo,
    Susumu Kanemune, Yasushi Kuno, Won-Gyu Lee.
    Application and Evaluation of Object-Oriented Educational Programming Language ‘Dolittle’ for Computer Science Education in Secondary Education.
    The Journal of Korean Association of Computer Education, Vol.7, No.6, pp.1-12, 2004.

  • Conference Activities & Talks
  1. Kazuhei Nagashima, Shinya Cho, Masayuki, Hiroki Manabe, Susumu Kanemune, Mitaro Namiki. Design and development of bit arrow: a web-based programming learning environment. ICETC '18 Proceedings of the 10th International Conference on Education Technology and Computers, pp.85-91, 2018.
  2. Yuki Kobayashi, Susumu Kanemune, Shizuka Shirai, Hidenari Usui, Takumi Shimizu. Three Types of Practical Examples of Programming Education at Elementary Schools in Japan. EdMedia: World Conference on Educational Media and Technology, pp.455-460, 2018.
  3. Hiroki Manabe, Seiichi Tani, Susumu Kanemune. Creating original Bebras tasks by high school students. The 30th International Olympiad in Informatics (IOI 2018), Tsukuba, Japan, 2018. filev12_2018_99_110.pdf
  4. Fumiya Kobayashi, Shizuka Shirai, Susumu Kanemune. Proposed Data Science Library for Computer Science Education in High Schools. 10th International Conference on Teaching Statistics, 2018. (poster)
  5. Kamada Toshiyuki, Honda Mitsumasa, Kanemune Susumu. Development of Learning Material toward Basic Understanding of Information Systems for Secondary Schools. IPSJ-CE 141 International Conference, Taipei, Taiwan, pp.1-7, 2017.
  6. Susumu KANEMUNE, Shizuka SHIRAI, Seiichi TANI. Informatics and Programming Education at Primary and Secondary Schools in Japan. The 29th International Olympiad in Informatics (IOI 2017), Tehran, Iran, 2017.
  7. Maiko Shimabuku, Kazuto Tsuchida, Seiichi Tani, Tomohiro Nishida, Yoshiaki Nakano, Susumu Kanemune: An AR Tool for Understanding Quicksort Algorithm. IFIP2015 TC3, Vilinus, Lithania, 2015. (poster)
  8. Hiroyuki Nagataki, Yoshiaki Nakano, Midori Nobe, Tatsuya Tohyama and Susumu Kanemune: A Visual Learning Tool for Database Operation. WiPSCE2013, Aarhus, Denmark, 2013. (poster)
  9. Yayoi Hofuku, Shinya Cho, Tomohiro Nishida, and Susumu Kanemune: Why is programming difficult? Proposal for learning programming in “small steps” and a prototype tool for detecting “gaps”. ISSEP2013, Oldenburg, Germany, 2013.
  10. Hiroki Manabe, Susumu Kanemune, Mitaro Namiki, Yoshiaki Nakano: CS Unplugged Assisted Digital Materials for Handicapped People at Schools. ISSEP2011, Bratislava, Slovak Republic, 2011.
  11. Seiichi Tani, Susumu Kanemune, Yoshiaki Nakano. Current Status of Information Study in senior high school in Japan. Open Conference on Informatics Fundamental and Computer Fluency, Druskininkai, Lithuania, 2011.
  12. Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, Mitaro Namiki, Tim Bell, Yasushi Kuno. A CS Unplugged Design Pattern. SIGCSE2009, Chattanooga, Tennessee USA, 2009.
  13. Bell, T., Wada, B. T., Kanemune, S., Xie, X., Lee, W-G.,Choi, S-K., & Aspvall, B. Making ComputerScience activities accessible for the languages andcultures of Japan, Korea, China and Sweden. SIGCSE2008, Portland, Oregon USA, p556, 2008.
  14. Yukio Idosaka, Hiroto Ashikaga, Shuji Kurebayashi, Toshiyuki Kamada, Susumu Kanemune, Yasushi Kuno. Positive Side Effects of Programming Classes ― Especially on Thinking Ability and Mathematics ―. ISSEP2008, Torun, Poland, pp165-172, 2008.
  15. Shuji Kurebayashi, Hiroyuki Aoki, Toshiyuki Kamada, Susumu Kanemune, Yasushi Kuno. Proposal for Teaching Manufacturing And Control Programming Using Autonomous Mobile Robots with an Arm. Lecture Notes in Computer Science, Vol.5090, pp75-86, 2008.
  16. Tomohiro Nishida, Yukio Idosaka, Yayoi Hofuku, Susumu Kanemune, Yasushi Kuno. New Methodology of Information Education with“Computer Science Unplugged”. Lecture Notes in Computer Science, Vol.5090, pp241-252, 2008.
  17. YongChul Yeum, Dae Young Kwon, SeungWook Yoo, WonGyu Lee, Susumu Kanemune, Yasushi Kuno. Multilingual Programming Language Environments for Intercultural Collaboration of Programming Education in K-12. International Conference on Convergence Information Technology, pp.1708-1713, 2007.
  18. Shinya Cho, Susumu Kanemune. The Effectiveness of Coroutines, The First International Symposium on Ludic Engagement Designs for All (LEDA), Esbjerg, DENMARK, 2007.
  19. Shinya Cho,Susumu Kanemune. Aroe and Dolittle – Two Languages in One Programming Lesson, 2nd International Workshop on Information Science Education & Programming Language, 2007.
  20. Susumu Kanemune, Shuji Kurebayashi, Yasushi Kuno. An ICT Education Project for Children in Japan. ISSEP2006, Vilnius, Lithuania, pp447-456, 2006.
    Toshiyuki Kamada, Sususmu Kanemune. Toward The Web-Based Dolittle Programming Environment with High Usability. International Workshop on Information Science Education & Programming Language, 2006.
  21. Susumu Kanemune, Yasushi Kuno. Dolittle: an object-oriented language for K12 education. EuroLogo2005, Warszawa, Poland, pp144-153, 2005.
  22. Susumu Kanemune, Takako Nakatani, Rie Mitarai, Shingo Fukui, and Yasushi Kuno. Dolittle - Experiences in Teaching Programming at K12 Schools. The Second International Conference on Creating, Connecting and Collaborating through Computing (C5), IEEE, pp.177-184, Kyoto, Japan, 2004. (invited)

  • External funds, patents, copyrights, etc.
    2021-2025 Grant-in-Aid for Scientific Research (C) "Research on Understanding Process of Programming by Analyzing Learning History" (Representative)
    2018- Ibaraki Prefecture "Programming Expert Development Project
    2018 Osaka Electro-Communication University Educational Promotion Fund, "An attempt to "practice" type robotics and mechatronics x IoT education that connects "excitement" and "emotion""" (shared)
    2017-2020 Grant-in-Aid for Scientific Research (B) "Cross-Curricular Research on Curriculum to Develop "Shapers of Society" with Technology Governance Skills at the Core" (shared)
    2017-2019 Grant-in-Aid for Scientific Research (C) "Research on evaluation of comprehension of programming learning" (Leader)


  • Activities in academic societies
  1. Chairman, Computers and Education Study Group (CE), Information Processing Society of Japan
  2. Associate Editor-in-Chief, Transactions on Computers and Education (TCE), Information Processing Society of Japan
  3. Committee member, Information Processing Education Committee, Information Processing Society of Japan +Committee member, Elementary and Secondary Information Education Committee, Information Processing Society of Japan

KANEMUNE Susumu

  • Contribution in the local community

  • Committee members, officers, etc. in public institutions
  1. Committee member of the Ministry of Education, Culture, Sports, Science and Technology's
    1. Survey and Research on Programming Learning (2014)
    2. Information Education Leadership Improvement Support Project (2015)
    3. Information Working Group, Curriculum Committee, Central Council for Education (2015)
    4. Expert Committee on Fostering Logical Thinking, Creativity, and Problem-Solving Skills and Programming Education at the Elementary School Level (2016)

  • Organization management such as academic societies
  1. Member of the Academic Committee of the Japanese Committee for the Information Olympiad, Chief of the Junior Section (2006-)
  2. Director, Information Olympiad Japan Committee(2016-)

  • Disaster relief activities in Japan and overseas


  • Other

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